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The Last Day of Hiramia

With the December update came a new instanced raid, wherein players queue up in order to protect the last of the Hiramian refugees from beasts, cold and despair, as well as help them collect supplies necessary for evacuation. The instance has a capacity of 15-20 players, a time limit of 21 minutes, and is limited to one entry a day. Players must be Level 55+ to queue up for it, which can be done from the same interface as the Red Dragon interface.

Below is the map of the instance.

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Upon entry, players will be put into a 40-second lobby, and when that timer finishes, an ice wall will break and players will be able to enter the actual instance, as shown in the image below.

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The instance itself lasts for about 20 minutes, during which players must carry out the evacuation of refugees, fight off beasts, and collect supplies. Every time that a Hiram refugee enters the cave (The lobby in which the players started), the number of refugees evacuated goes up by 1. Progress is shown in the interface at the top right in the image below.

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Hiram refugees will face the following problems:

Frost

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Refugees suffer from the cold as they attempt to evacuate. These refugees can die due to Frost, but this Frost can be prevented by lighting bonfires on the side of the roads in the instance. To do so, players must collect Logs and Hiram Stew, the latter of which they can receive from the Hiram Priests.

Beasts

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Wolves will often block the roads and attack the fleeing refugees. Players can fight these beasts off or scare them off by lighting fires on the sides of the road.

Supply Shortages

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Players must deliver various supplies to a cargo area within the instance, which then will be turned into Hiram Stew, which is fed to refugees. It’s important to note that these supplies come in the form of trade packs, but that players will not be able to summon vehicles within the instance, so it is advised that players use the haulers scattered all over the instance. The supplies players must deliver are Meat, which is obtained from killing beasts, Logs, which are obtained from trees, and Haridium, which is obtained from a terrified ancient giant (Supposedly some sort of mini-boss).

When the instance clock reaches 0, the evacuation ceases and the beasts disappear. A Hiram Assistant NPC appears at the entrance to the cave, giving players quests and rewards with correlation to the number of refugees successfully evacuated. After returning to the cave itself, players will be granted the option to exit the instance.

Rewards

At the end of the instance, players will obtain rewards based on the number of refugees successfully evacuated.

Refugees EvacuatedBasic RewardSelected Reward (One of the two)
More than 806 Mysterious Hiram InfusionHonorable Victory Rank 7 (800 Honor)
Honorable Vocation Potion Rank 5 (800 Vocation)
More than 1509 Mysterious Hiram InfusionHonorable Victory Rank 5 (1000 Honor)
Honorable Vocation Potion Rank 5 (1000 Vocation)
More than 19015 Mysterious Hiram InfusionHonorable Victory Rank 4 (1500 Honor)
Honorable Vocation Potion Rank 4 (1500 Vocation)

Wuhan War

In the spirit of adding instances, XL implemented another instance this patch. Located in Sanddeep, the Wuhan War is a CoD-Zombies-esque instance, where players fight against waves of NPCs, seeing how many waves they can clear without dying. The instance is queueable like other instances (Through the Instance menu), and can be queued up to once per day for free (Anything past that will cost passes). Up to 5 players can queue up for this instance, and the instance itself has a 60 minute time limit (Although that is probably not needed).

Within the instance, there are 40 waves of mobs that spawn, with bosses appearing every 5 waves.

If players clear a certain wave within a set amount of time,

Rewards

Rewards in this instance are given out based on the number of waves clear, as shown in the table below.

Waves ClearedImageRewardItems Contained
1attachment imageNorwich Compensation (Rank 1)1 Dungeon Reinforcement Agent
Chance to Contain
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
2
3
4
5attachment imageNorwich Compensation (Rank 2)2 Dungeon Reinforcement Agent
Chance to Contain
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
6
7
8
9
10attachment imageNorwich Compensation (Rank 3)3 1 Dungeon Reinforcement Agent
Chance to Contain
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
Noble Awakening Scroll Tier 1
11
12
13
14
15attachment imageNorwich Compensation (Rank 4)5 1 Dungeon Reinforcement Agent
Chance to Contain
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
Noble Awakening Scroll Tier 1
16
17
18
19
20attachment imageNorwich Compensation (Rank 5)7 Dungeon Reinforcement Agent
Chance to Contain
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
Noble Awakening Scroll Tier 1
21
22
23
24
25attachment imageNorwich Compensation (Rank 6)12 Dungeon Reinforcement Agent
Chance to Contain
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
Noble Awakening Scroll Tier 1
26
27
28
29
30attachment imageNorwich Compensation (Rank 7)17 Dungeon Reinforcement Agent
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
Chance to Contain
Noble Awakening Scroll Tier 1
Noble Awakening Scroll Tier 2
31
32
33
34
35attachment imageNorwich Compensation (Rank 8)26 Dungeon Reinforcement Agent
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
Chance to Contain
Noble Awakening Scroll Tier 1
Noble Awakening Scroll Tier 2
36
37
38
39
40attachment imageNorwich Compensation (Rank 9)34 Dungeon Reinforcement Agent
1 Shining Ring (Heroic)
1 Shining Earring (Heroic)
Chance to Contain
Noble Awakening Scroll Tier 1
Noble Awakening Scroll Tier 2

So you might be asking what these new accessories are. They are basically the equivalent of Hiram for Rings and Earrings, with them being synthesizable (By using other Dungeon equipment on them) and interchangeable stats. These accessories have three different tiers, Shining, Brilliant, and Noble (Or Tier 1, 2 and 3), which are upgraded through the Awakening Process (Which the Noble Awakening Scrolls are for). In order to attempt to Awaken a Shining (Tier 1) Accessory, that accessory must be Divine grade, and in order to attempt to Awaken a Brilliant (Tier 2) Accessory, that accessory must be Legendary grade. It’s important to note that both the Accessories and Scrolls are Bind on Pickup, so you must grind through this activity in order to get them.

Equip Effects

NameEquip EffectTriggered Effect (Only triggered in the Wuhan War Instance)Trigger Condition
Shining Ring of RadiancePvE Skill Damage increased by +2%Increases Healing and Skill Damage by 2% per stack for 10 seconds.Triggered when using skills in the Wuhan War
Brilliant Ring of RadiancePvE Skill Damage increased by +3%Increases Healing and Skill Damage by 3% per stack for 10 seconds.
Noble Ring of RadiancePvE Skill Damage increased by +4%Increases Healing and Skill Damage by 4% per stack for 10 seconds.
Shining Earring of RadianceReceived PvE Damage reduced by -2%Increases Physical and Magic Defense by 600 for 10 seconds.Triggered upon receiving damage in the Wuhan War
Brilliant Earring of RadianceReceived PvE Damage reduced by -3%Increases Physical and Magic Defense by 800 for 10 seconds.
Noble Earring of RadianceReceived PvE Damage reduced by -4%Increases Physical and Magic Defense by 1000 for 10 seconds.

Stats

Ring

Stat TypeStatShiningBrilliantNoble
Heroic (0%)Divine (100%)Celestial (0%)Legendary (100%)Epic (0%)Eternal (100%)
Basic Stats
(select one)
Strength152623272630
Agility152623272630
Intelligence152623272630
Stamina152623272630
Spirit152623272630
Auxiliary Stats
Brilliant – 1 choice
Noble – 2 choices
Defense168202190224
Magic Defense168202190224
Defense Penetration257308291342
Magic Defense Penetration257308291342
Attack Speed2%242327
Decreased Cast Time1.6%1.9%1.8%2.1%
Melee Skill Damage1.6%1.9%1.8%2.1%
Ranged skill Damage1.6%1.9%1.8%2.1%
Magic skill Damage1.6%1.9%1.8%2.1%
Healing1.6%1.9%1.8%2.1%
Maximum Health536644608715
Maximum Mana397476450529
Focus516619585688

Earring

Stat TypeStatShiningBrilliantNoble
Heroic (0%)Divine (100%)Celestial (0%)Legendary (100%)Epic (0%)Eternal (100%)
Basic Stats
(select one)
Strength152623272630
Agility152623272630
Intelligence152623272630
Stamina152623272630
Spirit152623272630
Auxiliary Stats
Brilliant – 1 choice
Noble – 2 choices
Defense168202190224
Magic Defense168202190224
Evasion1.6%1.9%1.8%2.1%
Damage Reduction1.6%1.9%1.8%2.1%
Parry Rate1.6%1.9%1.8%2.1%
Shield Block Rate1.6%1.9%1.8%2.1%
Cast Time Reduction (?)132158150176
Maximum Health536644608715
Maximum Mana397476450529
Received Healing1.6%1.9%1.8%2.1%

If you have any questions, please feel free to ask them in the Comments section below, and be sure to join the Discord and follow our Twitter for the latest news!

3 Responses

  1. Pysio

    so you clear wave 30 and you‘re guranteed to get T3 earring and ring(or did you make a mistake and it‘s T1)? also are you required to end the dungeon by yourself once you reach the wavegoal you want or can you go on and fail at let‘s say wave 35 but still get the rewards you earned by reaching that wave?

    typed with mobile sorry and thanks for keeping up the work mark!

    Reply

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